![]() ![]() Pity it wasn’t a boss battle, but a ridiculously long unskippable cutscene!Īll and all, this chapter was nicely written but executed a bit on an average side. Lara meets a Fiji Mermaid-type sea hag, white imp demons from the first level, and finally confronts the Horseman. Father Dunstan is kidnapped by a ghost of a horseman, who is trapped in an abandoned millhouse (some nice use of the “malevolent entities can’t cross flowing water” superstition). Proper horror chapter with reasonable puzzles, some nice jump scares and the only time when you REALLY miss not having any weapons on you. The third, and final level, “Old Mill” is probably the main reason you need to try out this passable game. Some really annoying jumps, well-hidden secrets, ghost skeletons with swords that bring ROYAL PAIN and a ghost of a monk make this short level really crowded. A pretty straightforward level, this one is the weakest of the three Irish stages. Here, Lara gets help from glowing lights that show her the way out, avoids a werewolf and finds a mystical book called “Beastiary”, which contains the names of known demons. The second level, “Labyrinth”, takes us to the catacombs located under the converted pagan church. After several of those encounters with little white bugger embryo demons who still scare me to death, Lara makes her way into an abandoned church. This is also the first time Lara encounters ghosts and apparitions, instead of usual ‘earthly’ monsters. The ambient sounds differ from short militant soundcues from the previous chapter a great deal. A hanged man’s ghost asks her to find his heart stolen by demons (or whatever, I still don’t understand his monologue completely), so off she goes.īased on the Irish island of Skelling Michael, this is one of the most haunting and unnerving locations in the series. Lara arrives on Black Isle and immediately gets sucked into an errand to run. The Irish chapter gives out a strong Herge vibe too. I had the same feeling upon finishing that story, and I also still pick up on Tintin references in TR to this day. Interesting thing about this set of levels: in an interview with Andy Sandham, the designer behind this chapter, he says that he took inspiration from the book “Tintin and the Black Island” (he misremembers it as “Isle”), and how, although he loved the cover, the actual story disappointed him. Dunstan sets sail to the island with Lara hiding in his boat, unknown to him. Set just after Lara’s first adventure in Cambodia, the beginning of this chapter sees her eavesdropping on the Croft family’s butler Winston, and a Catholic priest Father Dunstan, who are discussing strange sightings on an island off the coast of Ireland. A real saving grace of this trainwreck, and it features teenage Lara for the second time after the opening chapter of The Last Revelation! This chapter is such a delight, I always feel guilty for bashing this game after playing it. ![]() Black Isle (parts 1 and 2 are here and here)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |